Sunday, 27 April 2014

I can hear sounds.

This is going to be a fun one I feel it.

Why? Why is it fun Alex? Because Alex loves music, and in particular, music in games.

Jason Graves - Dead Space 2 composer


Let’s chat a bit why is sound important in games, games mean to be immerse, so to fully experience that you need something that real life offers you naturally. Whenever it is sound of nature, or noises of the busy street, we are always surrounded by sound from everywhere.

 That is why music and sounds play such an important role in video games.  It makes the atmosphere what it is; it can create tension and element of surprise.  It can really enhance the gameplay with its intelligent use of musical score.  Good example of this being the horror mini game called Slenderman, the static noise as the Slenderman approaches makes you uneasy, terrified. The composers all over the world try to recreate what has been done in movies for years, and they do so successfully, because games today impress me all the time. The sound being the icing on the top of well told story.

My favourite composer is one who made music for my ultimate love – American Mcgee’s Alice.
Chris Vrenna , mainly for my love of classical instruments, like violin on top of that mixed with music boxes and such. It gives this game the feeling of uneasiness, creepiness and madness, all that the wonderland needs. That compiled with various sounds of cracking floor, children laughing in background makes the game what it is, and so it goes for its prequel!



Another favourite of mine are soundtracks from the Elder Scroll game – Oblivion, mainly for the sake of ambience. I love slow ambient sounds in background. As for older games I would have to pick Black and White game, it has great sounds all around! From the background music, to cultural songs of the villagers, to spell sounds. Little things like this do certainly make the games what they are.

But let’s talk a bit about the big people up there, let’s bring Nintendo into this. Sir Koji Kondo, notable for his The Legend of Zelda: Ocarina of Time, Super Mario 64, Super Mario Galaxy and Star Fox 64. He is the one responsible for those stupidly hummable tunes getting stuck in your head. His work for Super Mario Bros is still most iconic. He is the great mind behind the little silly soundtracks, which you could repeat over and over and it would still not get boring.

Together with other big names up there like Harry Gregson Williams (Metal Gear Solid 2-4), Jasper Kyd, that guy did some good stuff for Assassin’s Creed 2 and the famous Hitman series, which soundtracks in that are great. There are many more, as well as the king of the hill, a bit outside the game industry Hans Zimmer.


Well summing it all up, the sound takes great importance in making of a game, as it allows flawless experience for the player. Well composed music can cover other issues within the game, when the game is repetitive and such. That is all I've got to say. 

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